New Animation Override PDF Print E-mail
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Written by Cryas Tokhes   
Wednesday, 23 December 2009 08:30

I obviously have been quiet in my creations for some time and I have been wanting to inform the masses on why. Recently a friend of mine presented an idea to me that has been been churning in my head already for some time, however his ideas really fleshed out the details and allowed me to make it into fruition. This is the operations of a New AO that will rival ZHAO.

This AO will be used with the Sociopath Animation and allow many, many versatile options, function and animations, that has been unheard of up to this point. There are seperate setting options that allow multiple "modes" in a sense. This allows your avatar to take on specific personas, each animation has the option of a synced sound that is play specifically with each animation. The AO also has the option of built in gestures with a simple press button. These are fluid gestures that will tie into the AO and not have to worry about overlapping animations or sounds. Also, there are several NEW animation types which have never been considered by any means by the general public. Busy and AFK animations! If you are set to busy, or your avatar goes AFK, your AO will begin playing specifically set animations which will be displayed to the public while you are away. No more hunched over look when you are AFK. The same goes for Busy! Tired of having the same idle animations? Standing, Hovering, crouched, sitting, etc? This AO can cycle through your animations for that gesture. You can float or hover while cycling through your animations. And, what's this?! A Ground Sit that actually works flawlessly with your AO. Stand in a location and sit with the animation of your choice. You will immediately sit with that animation. Walk around, move, fly, etc and once you are back on the ground you will sit again. This is very fun for those pounced position types.

Again, this AO is currently for use with Sociopath. Ziggy London, creator of Sociopath, has been spending many hours making detailed and sometimes very creepy animations. All to be tied into this new AO system. The AO scripting, depending on demand and the absolute love of it may be released to the public, but at a unknown future date. Please do not ask when or how as this is entirely unknown.

 Thanks,
Cryas Tokhes