CT Design
Collar Script Update Corrected! PDF Print E-mail
Written by Cryas Tokhes   
Friday, 02 October 2009 18:24

The CTD Collar Script Pack Updater/Installer has been corrected!

The issue was found to be with a minor scripting issue (telling a script to listen to something before it begins to talk is for some odd reason much more difficult then it sounds). This has been corrected and tested. All is working very well. The same changes have been made in the standard scripting Updaters as well.

 If there should be any problems or questions, please feel free to contact Cryas Tokhes via Notecard.

Thank you.

 
"Collar Scripts" Error (Object Too Old) PDF Print E-mail
Written by Cryas Tokhes   
Friday, 02 October 2009 06:59

This is an error that I am looking into and it is starting to appear that there might be an underlying SL Bug.

I have been getting reports of this error seemingly out of no where. The scripting that is in use for these Build-Your-Own Collars (or Collar Script Pack) is nearly the exact same scripting as all of the other collars that are functioning normally. I have been reviewing and rerunning the scripting through my own tests and have made progress, but have not fixed it entirely. When the update gets rolled out it will just be with the use of the new Updater. You should not have to change any scripting that is within the collars themselves.

I apologize for the inconvenience.

 
New Classic Collar Syle PDF Print E-mail
Written by Cryas Tokhes   
Tuesday, 18 August 2009 10:27

This collar is going to replace the Classic Collar on all of the Controllers that have the ability to give out collars.

Classic Collar

 
Collar Version 2.065 Released with New Updater PDF Print E-mail
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Written by Cryas Tokhes   
Wednesday, 16 September 2009 09:28

I have released the newest version of the collars on Sunday. Reviewing the results things appear to be resolved.

Fixed:
-Pose and Animation menus not appearing when owner selects them.
-Owner Lists becoming lost after updates and failed server updater during login.

Also, the updater has been corrected. It was found that the usual culpret, aka lag, has been the reason for this problem. I have adjusted the Updater to recycle is update messages so that it will continue to send its required messaging for 30 seconds until it times out. This will alleviate the communication problems that can occur in high lag regions.

 
Out With the Old and In With the New. Please! PDF Print E-mail
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Written by Cryas Tokhes   
Tuesday, 18 August 2009 09:58

SecondLife has been around now for, well, nearly a decade. Things started a certain way and from there it has slowly grown. Each object started with only the ability to interact with it by touching it, or talking on a channel. Then things started getting smarter, more advanced. Detecting movement, motion, talking, etc. Soon it may even detect when voice chat is being said around it (we all hope). But, along with the way that this has all started, many people feel that this is the only way that it can be and cannot pull away from the fact that, yes, there are other ways, better ways to do things.

CTD has strived to be the first and only collar system that is 100% Menu Driven. Each command, each function is through the use of the menu. This is to prevent typos, reduce chat command lag, reduce chatter in high traffic areas, and to maintain a cleaner environment to everyone (a screen full of text while people around you are trying to control their collars is a horrible sight). But, there is also a very common misconception that the collars are what control everything... You need to access the collar... Talk to the collar... The collar controls the owners more then they are controlling the pet.

Who do you think gets trained more? The Owner learning all of the commands needed to control the collar? Or the pet that lets the collar do most of the work for them?

CTD Controllers completely remove this from the Owner. The Owner simply selects what they want to do. They don't have to learn any tricky commands, learn animation names ( ".play SlaveHug2 ... or was it Slave2Hug, uhm... I forgot..." Why are we doing this?!), no more screens full of text... Use what is given to you. Advances in SecondLife has given everyone the option for better communications, easier use, and smoother play. Why use something that still requires you to enter in commands line an old DOS prompt?

Please, don't flood public chat, channel 1, or channel 10 with repetitive commands. Every other collar out there feels that this is how it is supposed to work, yet you always wonder why the sims that these collars are used in are the slowest sims around. Coincedence?

We are in so much of a better place right now then were we were years ago. Lacky scripting, laggy usage, and no concern for other usages on a massive scale cause a lot of issues in the overall scheme of things. Lets all let go of the old and start using the new.

 

 
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